Sunday, June 13, 2010

Playing the Music Space





If the experience of a live musical performance is taken holistically, (the only way it should always be taken, best-case scenario, in my opinion) one must consider the space in which it is being performed. The instruments and voices you're hearing are meant to be a focal point, yes, but there's often so much potential for other sonic phenomena to affect the experience. The acoustics of a concert hall or other music venue are generally considered to be important (by some musicians more than others, I'll admit) because it affects the way the music will be heard. A small wood-paneled room is going to sound drastically different from a carpeted theater, and will also differ from an outdoor performance, one in a school gymnasium, or one taking place inside an airplane hanger.


Too often, though, it seems that the acoustics or sonic contributions of the space are ignored entirely, or they are manipulated such that they are rendered silent. With all this potential for variation out there, it strikes me as disappointing that artists don't play with this variable more. Being able to not only play your instruments but also to play the performance space seems an exciting creative concept to consider. Perhaps this is why garage bands are so infamously horrible. The musicians, confined to practice in a garage, sound great within the confines of their aluminum box, but when heard outside of the car port, the quality is altered (okay, perhaps I'm a bit too gracious here, but I'm trying).


But just think of the possibilities! Perhaps musicians could work the vibrations of the aluminum siding of an airplane hanger to their benefit, not to mention the marvelous echos that are sure to ensue. Or how about staging an outdoor performance near a waterfall or a forest where artists can play with the birdsong or frog chirps. And I'm reminded of a certain group notorious for playing bagpipes in cavernous wells and such... Then there's the ever-Cagean component of indeterminacy that can be thrown in when you incorporate such less-easily controlled sonic phenomena. Imagine playing improv with a thunderstorm or the train...

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